I Am Indie

I Am Indie: Season 2

I Am Indie: Season 2

In our continuing quest to find out what it means to be Indie we spoke to a fresh batch of developers at this year’s gamescom. We couldn’t bring ourselves to trim down this collection anymore, there’s such a diversity of talent, all coming from different backgrounds; be it the movie industry, teaching... Read More »

I Am Indie: Jonathan Savery From Toxic Games

I Am Indie: Jonathan Savery From Toxic Games

As part of our on-going series I Am Indie we talk to Jonathan Savery – A former retail worker who developed his first game with a group of friends at university. The team began development of Q.U.B.E. as a student project in 2009 and sought out investment from independent game dev veterans, Indie Fund. All three ... Read More »

I Am Indie: Lawrence Russell Developer of Trash TV

I Am Indie: Lawrence Russell Developer of Trash TV

As part of our on-going series I Am Indie we talk to Lawrence Russell – a former factory worker who dropped out of university to make a game creating all the in-game art, programming and design himself. Website: trashtvgame.com Follow on Twitter: @LawrieARussell Read More »

I Am Indie: Hugh Jeremy From Unknown Worlds Entertainment

I Am Indie: Hugh Jeremy From Unknown Worlds Entertainment

As part of our on-going series I Am Indie we talk to Hugh Jeremy who, up until a few months ago, was an accountant. In his spare time he produced YouTube videos about the games he loved, which caught the attention of Natural Selection 2 developers Unknown Worlds who he now works for. Website: unknownworlds.com Follow o... Read More »

I Am Indie: Ed Key Developer of Proteus

I Am Indie: Ed Key Developer of Proteus

I Am Indie continues with our interview with Ed Key – former employee of a large video game developer who wanted to create something different. The result is Proteus; a game of pure exploration and discovery, with a reactive ambient soundtrack by David Kanaga. Find out a bit of Ed’s gaming industry past, th... Read More »

I Am Indie: Chris Delay From Introversion Software

I Am Indie: Chris Delay From Introversion Software

We spoke with Chris Delay from Introversion Software – one of the minds behind the now cult classics Uplink, Darwinia and DEFCON. As part of our ‘I Am Indie’ series we wanted to find out his thoughts and stories of what it means to be indie; along the way we get a glimpse at his gaming past, the histo... Read More »

I Am Indie

I Am Indie

What does it mean to be an ‘indie’? Why is it even a question? 10 years ago a video game was just that… a video game. It didn’t matter if it had EA’s logo on the box, all that mattered was that it was enjoyable to play. Yet this word ‘indie’ has sprung into our vocabularies of late; it separates the likes of EA, Activi... Read More »