The Science of

The Science of Videogame Armour

The Science of Videogame Armour

From Gordon Freeman to Tony Stark, hi-tech armour is an intrinsic part of science fiction in all media. Science isn’t all about blowing each other up; sometimes it’s about protecting yourself from blowing up. Joy. There are plenty examples of gadget-stuffed armour in video-game history, so let’s look at some of the rec... Read More »

Tough Mudder – The Ultimate Science Of…

Tough Mudder – The Ultimate Science Of…

Through the medium of videogames I’ve explored the galaxy, fought countless foes and led brave soldiers into hopeless battles. I’ve explored ancient cities from history, scaled iconic landmarks like the Coliseum, and dived fearlessly from their rooftops. I’ve foraged through dungeons and ruins, and tr... Read More »

The Science of Videogame Weapons – Part 3

The Science of Videogame Weapons – Part 3

The first two articles in this trilogy were very serious; we looked at plasma weapons and space lasers. Now we’re going to shed all common sense and look at some of the most entertaining weapons in videogame history. I’ll warn you now – there’s not actually much science to be found here. Weapon: Cerebral Bore (Tu... Read More »

The Science of Videogame Weapons – Part 2

The Science of Videogame Weapons – Part 2

Ever wanted to call down fire from the sky and obliterate a small town of innocent people? Well I have, so I’ve spent some time researching how to do it. My intensive scientific research naturally lead me to videogames, specifically Gears of War’s Hammer of Dawn, and the Command & Conquer Ion Cannon. Weapon: ... Read More »

The Science of Videogame Weapons – Part 1

The Science of Videogame Weapons – Part 1

Weapons are an essential part of videogames. They are the reason most of the current generation will apparently become serial-killers, much in the same way that people who grew up playing Tetris are now all brick-layers. But more accurately, a good, satisfying tool of destruction can be a source of tremendous enjoyment... Read More »

The Science of Call of Duty: Black Ops 2

The Science of Call of Duty: Black Ops 2

In recent years the Call of Duty franchise has suffered from a loss of plausibility in the perception of gamers and critics alike. This year Treyarch took a somewhat unexpected dive into the sea of science fiction by setting Black Ops 2 in the near-future. But one does not simply ‘make’ a sci-fi game, so the question i... Read More »

The Science of Videogame Spaceships – Part Three

The Science of Videogame Spaceships – Part Three

The epoch of high-definition consoles has opened a floodgate of opportunity for story-tellers to show us their visions in the gaming world. Now that HDMI and high-power processors are commonplace in the living room, developers have begun an all-out victory lap in imagining settings for us to explore. Where has their cr... Read More »

The Science of Videogame Spaceships – Part Two

The Science of Videogame Spaceships – Part Two

Last time we celebrated the humble origins of videogame spaceships, moving through to the golden age of the Asteroids ‘Triangle’ and arcade classic ‘Space Invaders’. We even managed to pick up a couple of scientific tricks from those early efforts, limited in scope as they may have been. With the darkening of the twili... Read More »

The Science of Videogame Spaceships – Part One

The Science of Videogame Spaceships – Part One

There is an instinctive and involuntary rising of the hairs on the back of one’s neck, whenever one sees an X-Wing dart heroically across a starry background, bright red bursts of laser-fire erupting from the four wing-tips. A similar feeling may be experienced while watching the Enterprise sail majestically in orbit o... Read More »

The Science of Halo

The Science of Halo

You live on a giant ball of liquid metal surrounded by a thin skin of rock, hurtling through the cosmos at about 100,000 miles per hour, trapped in the gravity well of 4-billion year-old nuclear explosion. If that’s not cool enough for you, I guess you could try some escapism in a game called “Halo”, where instead you ... Read More »

The Science of Dead Space: Tools of Destruction

The Science of Dead Space: Tools of Destruction

In Part 1 of The Science of Dead Space, we looked at the concept of mining planets and asteroids, comparing Dead Space’s vision of the future with reality. This time we’ll talk about blowing stuff up and saving the world. Asteroid Defence Cannon Everybody loves firing good ol’ fashioned cannons. According to Dead Space... Read More »

The Science of Dead Space: Planet Cracking

The Science of Dead Space: Planet Cracking

For nearly four years now, EA’s Dead Space franchise has been the proud flagship of sci-fi horror games. From the outset the game’s developers, Visceral, have clearly put a lot of thought into the overall legitimacy of the game’s position within the sci-fi genre. The protagonist’s very identity is dripping with the swe... Read More »

The Science of Assassin’s Creed

The Science of Assassin’s Creed

Over the last few years, a psychological epidemic has gripped gamers the world over. Symptoms of this curious syndrome have been known to include, among other things, an inexplicable desire to swan-dive from the roof of any building with medieval architecture. Although Ubisoft’s Assassins Creed franchise seems to have ... Read More »

The Science of Mass Effect: Red Shift / Blue Shift

The Science of Mass Effect: Red Shift / Blue Shift

TheGameJar.com proudly presents the Science of Mass Effect with actual scientist Anthony. In this episode Ant explains some of the science you may have missed from the Mass Effect Universe with a tiny nugget which appears in Mass Effect 1… On a loading screen. We also have a Mass Effect N7 Tee and pretty sweet do... Read More »

TheGameJar Original: The Science of Skyrim

TheGameJar Original: The Science of Skyrim

‘The Science of Skyrim’ may strike you as an oxymoron, and you may therefore find it very oxymoronic of me to try to argue otherwise. Between it’s magic and mages, demons and dragons, potions, poisons and racist lizard men, finding science may seem as likely as finding an adult female in the Pope’s be... Read More »

The Science of Skyrim

The Science of Skyrim

‘The Science of Skyrim’ may strike you as an oxymoron, and you may therefore find it very oxymoronic of me to try to argue otherwise. Between it’s magic and mages, demons and dragons, potions, poisons and racist lizard men, finding science may seem as likely as finding an adult female in the Pope’s be... Read More »