Interviews

Saints Row 4 Interview with Jim Boone – Audio

Saints Row 4 Interview with Jim Boone – Audio

After a presentation showing off some of the ridiculously wacky things we’re due to expect from Saints Row 4, we got the chance to sit down with Jim Boone, Senior Producer at Volition, to ask him some questions. In the interview we discuss inspirations, aliens and super heroes, how the development has focused aro... Read More »

Saints Row 4 Interview with Jim Boone – Part 1

Saints Row 4 Interview with Jim Boone – Part 1

After a presentation showing off some of the ridiculously wacky things we’re due to expect from Saint’s Row 4, we got the chance to sit down with Jim Boone, Senior Producer at Volition, to ask him some questions. In part one we discuss inspirations, aliens and super heroes, how the development has focused a... Read More »

Saints Row 4 Interview with Jim Boone – Part 2

Saints Row 4 Interview with Jim Boone – Part 2

After a presentation showing off some of the ridiculously wacky things we’re due to expect from Saint’s Row 4, we got the chance to sit down with Jim Boone, Senior Producer at Volition, to ask him some questions. In part two we discuss rivals, exotic weaponry and customisation, flying around in a UFO, and t... Read More »

From Bedrooms To Billions Interview with Anthony Caulfield

From Bedrooms To Billions Interview with Anthony Caulfield

Modern day games have become sprawling, global enterprises, with million dollar budgets and extensive distribution networks. In the US, companies like Atari set out making games as a commercial enterprise. In the UK, however, it’s a slightly different story. Hit games in the early 1980′s were often made not... Read More »

Defiance Interview with Rob Hill – Part 2

Defiance Interview with Rob Hill – Part 2

Whilst getting our hands dirty previewing Defiance, the brand new MMO shooter coming to consoles this April, we also got the chance to sit down for a chat with Senior Producer, Rob Hill. In part two, we discuss influences from other games, the range of customisation and weapons, and multiplayer aspects of Defiance. For... Read More »

GameStick Interview with Anthony Johnson

GameStick Interview with Anthony Johnson

After the great success of their Kickstarter campaign, Playjam are now in the process of creating the GameStick ready for launch in April this year. We got the chance to ask Anthony Johnson, CMO Playjam, a few questions about the project – the design process, competition and of course the future of the product af... Read More »

Defiance Interview with Rob Hill – Part 1

Defiance Interview with Rob Hill – Part 1

Whilst getting our hands dirty previewing Defiance, the brand new MMO shooter coming to consoles this April, we also got the chance to sit down for a chat with Senior Producer, Rob Hill. In part one, we discuss the idea process behind merging a game with a TV series, how the second season might pan out, and a bit of ba... Read More »

Need For Speed: Most Wanted Interview with Matt Webster

Need For Speed: Most Wanted Interview with Matt Webster

It’s not very often Criterion Games talk to anybody so when offered the chance we jumped at it. They are responsible for some of the most exciting driving games of the last ten years – they came up with the idea of Autolog, which most games now have in some form or another and they have a real racing game p... Read More »

Company of Heroes II Interview with Quinn Duffy

Company of Heroes II Interview with Quinn Duffy

We talk to Quinn Duffy from Company of Heroes II, discussing the changes in the industry since the first game, modding, community and more. Read More »

Tomb Raider Interview with Brian Horton – Eurogamer Expo 2012

Tomb Raider Interview with Brian Horton – Eurogamer Expo 2012

We talk to Brian Horton Art Director on Tomb Raider about the new look Lara, the island, base camp and how the gaming landscape has changed since Lara’s first outing. Read More »

Onlive Interview with Bruce Grove – Eurogamer Expo 2012

Onlive Interview with Bruce Grove – Eurogamer Expo 2012

Ed caught up with Bruce Grove, General Manager of Onlive, to discuss how the company hopes to improve from the last year, and the highs and lows of bringing Cloud gaming to the general public. Read More »

Warface Interview with Peter Holzapfel – Eurogamer Expo 2012

Warface Interview with Peter Holzapfel – Eurogamer Expo 2012

Lee talks to Peter Holzapfel from Crytek about Warface, Crytek’s latest game which believe it or not is free to play! We also find out how tricky it is launching a free to play title, gun porn, tips for new starters and if your rig willl be able to run it. Read More »

Assassin’s Creed III Interview with Alex Hutchinson & Jonathan Cooper – Eurogamer Expo 2012

Assassin’s Creed III Interview with Alex Hutchinson & Jonathan Cooper – Eurogamer Expo 2012

Jenn talks to Alex Hutchinson, Creative Director, and Jonathan Cooper, Animation Director for Assassin’s Creed III about Connor, his ship, how the Vita game – Liberation – links to the main game, and even a bit about certain love interests. Wanna see more of our Eurogamer Expo coverage? Find it all he... Read More »

Fable: The Journey Interview with Gary Carr

Fable: The Journey Interview with Gary Carr

Jenn chats to the Creative Director at Lionhead, Gary Carr, about Fable: The Journey; how Theresa as a character has been fully utilised, the challenges behind creating a sit-down Kinect game, how Albion has changed and much more. Read More »

Assassin’s Creed III Multiplayer Interview with Tim Browne – Eurogamer Expo 2012

Assassin’s Creed III Multiplayer Interview with Tim Browne – Eurogamer Expo 2012

Jenn talks to Tim Browne, Lead Designer for Assassin’s Creed III multiplayer, and manages to tease out a few details on the characters we’ll be able to play as, Wolf Pack, combat and more. Wanna see more of our Eurogamer Expo coverage? Find it all here Read More »

Crysis 3 Interview with Fasahat Salim – Eurogamer Expo 2012

Crysis 3 Interview with Fasahat Salim – Eurogamer Expo 2012

Ant chats to Crytek’s Fasahat Salim about Crysis 3′s multiplayer, weapons, the CryEngine and this season’s must have item – the bow and arrow. Read More »

GRID 2 Interview with Iain Smith and Gehan Pathiraja – Eurogamer Expo 2012

GRID 2 Interview with Iain Smith and Gehan Pathiraja – Eurogamer Expo 2012

We talk to Iain Smith and Gehan Pathiraja about Codemasters highly anticipated GRID 2. Joey wants to know why the long gap? Where the touring cars are and if Ravenwest be making a return? We also pick up some details of the BAC Mono, the games physics engine and much more. Read More »

TheIndieJar: Strike Suit Zero Hands-On and Interview with Chris Redden

TheIndieJar: Strike Suit Zero Hands-On and Interview with Chris Redden

We got the opportunity to sit down and chat with Chris Redden from Born Ready while playing their new game, Strike Suit Zero. After a bit of reminiscing about Xwing vs. Tie and Freespace 2 we got down to the VERY important business of video games. This in-development space shooter takes its cues from some very interest... Read More »

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