Articles / TheIndieJar

Slash Dash – Review

Slash Dash – Review

Ninjas are the epitome of cool warriors. Real Ninjas, though, not the LEGO Cool Ninjas. I grew up with a huge fascination on these Japanese assassins and the martial arts, and swords of course, held a great mystery for me during my childhood. I fell in love with the old films such as Enter the Dragon and American Ninja... Read More »

Tachyon Project – Review

Tachyon Project – Review

When it comes to reviewing twin-stick shooters for the site, recent luck has not been on my side. Budget title, Sixty Second Shooter, tried to do a little something different with the genre by zooming in a little on the action and introducing the idea of actual physical levels to take on, but the execution left a lot t... Read More »

The Fall – Review

The Fall – Review

Being a fan of puzzle games, mostly because I feel like a genius when I figure out a complex puzzle, I was intrigued by The Fall. I felt I needed to finish this so I could add it to my list of puzzle games bested! The Fall was developed by Over The Moon Games and originally released in 2014 on Steam, GOG, The Humble st... Read More »

Titan Souls – Hands On Preview

Titan Souls – Hands On Preview

Titan Souls is a very interesting game by three man team Acid Nerve and is being published by Devolver Digital. What started originally as a game jam project between friends has grown up somewhat and will make its debut on PC, PS Vita and PS4 in April. The premise is simple. Boss battles. The game is a series of boss b... Read More »

Sixty Second Shooter Prime Review

Sixty Second Shooter Prime Review

November 22, 2005 is an important day in games history. Firstly, it was the day that the Xbox 360 launched. Secondly, it was the day on which Xbox Live Arcade became a legitimate platform for digital distribution on console (it had, of course, existed briefly on the original Xbox, but on a much smaller scale). Lastly, ... Read More »

TheIndieJar: Gods Will Be Watching – Review

TheIndieJar: Gods Will Be Watching – Review

Empathy Simulator seems to be a popular theme of games at the moment, and that exact title will probably show up next to ‘Grass Simulator’ or whatever trash shows up on Steam Greenlight these days. When you have fully formed characters and a well constructed plot, games are capable of breaking your heart. At it’s worst... Read More »

TheIndieJar: Free games from the Space Cowboy Game Jam!

TheIndieJar: Free games from the Space Cowboy Game Jam!

Games Jams are popping up all over the place, which is great for developers to explore themes in quick games and for people who want free stuff to play! This particular jam, the Space Cowboy Game Jam, is all about – yes, you guessed it – space cowboys; things like Cowboy Bebop, the online comic Coyote Doggi... Read More »

TheIndieJar: Super Time Force – Review

TheIndieJar: Super Time Force – Review

In Suepr Tiem For…damn it…let me start again. In Super Time Forks…oh, come on now! Ok, one more time. Im Syper Yim…AAAARRRRGGGHHH! Isn’t it frustrating, when you make mistakes over and over again? Super Time Force (yes! Finally nailed it!) takes that frustration and makes it the core tenet of a mindbending puzzle platf... Read More »

TheIndieJar: Kero Blaster Review

TheIndieJar: Kero Blaster Review

The gaming industry is finally getting to the point where we can reflect fondly on the ‘old days’, and boy are we. The majority of indie titles these days (as soon as the term ‘indie’ began to indicate something more than ‘Xbox Live Arcade Robotron clone’) try to intentionally harken... Read More »

Discover Indie! – How Do Soundtracks Affect Gameplay?

Discover Indie! – How Do Soundtracks Affect Gameplay?

Discover Indie! Using examples from some of the best indie game original soundtracks, Josh explores how they are used to emphasise and work together with other parts of their games such as gameplay. See below for links to everything mentioned in the video: Hotline Miami: https://soundcloud.com/devolverdigita… htt... Read More »

TheIndieJar: Always Sometimes Monsters Review

TheIndieJar: Always Sometimes Monsters Review

Always Sometimes Monsters portrays a month in the life of your character, based a year after a publisher took interest in your book but you never finished it, and your love interest has left you. You begin at a party, where you’re offered an advance for your book and you get to choose your partner. After that you... Read More »

TheIndieJar: Rogue Shooter Review

TheIndieJar: Rogue Shooter Review

Vague creeping and moaning sounds emanate from down another one of these similar looking hallways. Have I been here before? Am I here now? The whirring of two reprogrammed security drones alerts me to their presence behind me and a quick application of the remaining batteries in my fragile lightning gun cross them off ... Read More »

TheIndieJar: Tower of Guns Review

TheIndieJar: Tower of Guns Review

While it may look trendy to blend first person shooters with some RPG elements of the half- or whole-assed variety, this has been going on for some time. One of the first examples of anything that could be considered an FPS was an Ultima title, and games like System Shock and the sadly underrated and underplayed Strife... Read More »

TheIndieJar: Biome Preview

TheIndieJar: Biome Preview

Imagine Populous’ slices of land, rolling hills, water and trees and stuff. Cool, now imagine that but with Proteus’ “for it’s own sake ’cause it’s fun and pretty” attitude. That’s a pretty good idea of what it’s like to play Biome. You may know what biomes are from Minecraft a... Read More »

TheIndieJar: Salvaged Preview

TheIndieJar: Salvaged Preview

One of the main attractions at Rezzed Expo this year had to be Alien: Isolation. It has scare-your-pants-off, evil stuff going on. If you are a coward like myself and would rather send other mortals off to die, Salvaged by Opposable Games might be up your street. Command a squad through the space ship, instead of yours... Read More »

TheIndieJar: Luftrausers Review

TheIndieJar: Luftrausers Review

There was a game a while back called Altitude that had 2D plane combat in multiplayer servers. It was really good and I spent many hours shooting missiles at the bombers and doing fancy tricks to avoid other players. Luftrausers is the single player that I wish Altitude had. Score attacking, massive explosions and scre... Read More »

TheIndieJar: 10 Second Ninja Review

TheIndieJar: 10 Second Ninja Review

10 Second Ninja (available on Steam, £6.99, Dan Pearce/Mastertronic) is frustrating as hell. Stressful at times even. I’m almost certain I’ll never truly master it. It makes me hate my own stupid middle-aged hands. It might also be the best game I’ve played in the first eight weeks of 2014. From Dan P... Read More »

TheIndieJar: Assault Android Cactus – Early Access Preview

TheIndieJar: Assault Android Cactus – Early Access Preview

If you were to talk to me back in 2008 and tell me that in 2014 there would be a twin-stick shooter I was really excited about, I would respond with incredulousness. “GUH, another Geometry Wars ripoff? That’s the only game anyone makes for Xbox Live Arcade anymore!” And after you got done explaining to me that th... Read More »

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