Army of Two – A Shot In The Arm
I’ve been in a bit of a funk recently when it comes to gaming. You may have noticed a lack of things by me on TheGameJar and that’s mainly because I just didn’t feel like writing anything. There was nothing that really took my interest; I would pick up a game, play it for a few hours, then stop and not go back to it. I would get in from work with nothing to do, prime gaming time, and I would just sit there staring at an empty screen thinking “I don’t have anything I want to actually play” before switching to Netflix or reading a book.
There are a few reasons why I think I had been feeling like I was. Writing for a site, you are drawn to every single piece of gaming news, every little controversy and every pointless Twitter argument about things that really don’t matter in the grand scheme of things. I’d started to relate my actual gaming to the ‘Capital Wasteland’ that is game “journalism”. I needed a shot in the arm. A hit of pure gaming goodness that would course through my veins, which would take hold of me and keep my hooked. That shot in the arm has been administered and it came from a very unlikely source – the demo for Army of Two: The Devil’s Cartel.
Those who may have read some of my early work around the interwebs about games will know I’m a huge lover of co-op titles. Conflict: Desert Storm will always be one of my favourite gaming memories of all time. I spent hours round my friend’s house as we went through the game on all the difficulty settings. We would laugh, get angry but overall we would enjoy the experience of hanging out with a friend. I wasn’t that bothered about graphical inaccuracies, plot holes or anything that I need to keep an eye on when reviewing a game – I was having fun.
The short burst of the Army of Two demo with TheGameJar’s own Anthony D Richardson left me wanting more. Not just more Army of Two, but more experiences like that. It takes me back to having a laugh with a friend or two, not worrying too much about how the game looks or the over sexualisation of the main character, for example. One moment in the demo saw us breaching a door; Ant decided to lob a grenade in the middle of three cartel members while I picked off the stragglers. It prompted Ant to shout down the microphone “that’s why I love this game” and I have to agree with him – moments like that are why I love gaming. The only possible way that could have been even better is if the grenade had bounced back, landed at my feet and killed me… I would have laughed even harder.
I can’t see Army of Two: The Devil’s Cartel winning many GOTY awards in nine month’s time, but if the demo is anything to go by I can’t imagine myself having more flat out fun on any other game this year. I’m very excited to get my hands on the full version come March 29th and with Monster Hunter on the horizon as well there is plenty for me to look forward to.
I’m back… maybe not better than ever, but I’m back and ready to play some games.