Dead Space – A Journey Through Terror Part 3 of 4: Core Gameplay Features
In four parts, the Dead Space Journey Through Terror series charts the evolution of the Dead Space series to date – its story, its gameplay and its scares, and also provides a glimpse at what the next chapter has in store for Isaac Clarke in Dead Space 3. The third episode of the mini series explores some of the core gameplay features.
The games have always maintained a minimal heads-up display to maintain atmosphere and immersion, and all of the information the player needs is working directly into the game’s environment. Isaac’s background as an engineer, rather than a soldier, also has a direct impact on the games. The weapons he uses are modified tools, and he’s able to upgrade and modify them at special weapons benches. Isaac is also able to use his engineering expertise to hack doors and consoles, and access vents that provide crucial shortcuts to other parts of the ship.
As the only sure way to kill a necromorph is to cut off their limbs, Stasis and kinesis modules are essential survival tools. Stasis can slow down a Necromorph long enough to provide Isaac with a clear shot, whilst Kinesis can help traversal or even turn everyday objects into life-saving weapons. Isaac will also need to make his way across zero-gravity areas and operate in vacuums where oxygen is in short supply.
Thankfully for Isaac, he no longer has to stand alone.