TheIndieJar: The Adventures of King Croc Review
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Dev: Bright Head Games
Genres: Platform/Puzzle
Platform: PC
Release Date: 14/01/13

TheIndieJar: The Adventures of King Croc Review

Site Score
4.0
Good: Good puzzle elements
Bad: Nothing to motivate progression
User Score
4.9
(7 votes)
Click to vote
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Rating: 4.9/10 (7 votes cast)

The Adventures of King Croc started off with a little intro movie that amusingly pitted ‘King Croc’ against the evil ‘Professor Plumber’ who steals his girlfriend. From this encounter, King Croc receives some sort of science gun that allows him special platform-creating powers. The first strange thing about this game was the fact that the intro opened in a small window outside of the main game, so I was very confused when it finished playing and nothing happened. I had to click into the game.

The Adventures of King CrocI was then greeted with a twangy guitar tune welcoming me to the Adventures of King Croc. It had some pace to it and as I hadn’t seen any trailers there was a really jarring contrast between the song and the slowly moving King Croc. I began to think that the developers, Bright Head Games, were messing with me and that there was going to be a faster paced game after this, jumping out and shouting “Gotcha!”.

After a set of tutorials that explain to you what your powers are, the levels are designed around King Croc placing blocks, portals, and jump pads that get him to the door at the end. Most of them are fairly simple with a few that will make you try different ways around before you get it right.

One problem I had with the puzzles was that instead of slowly introducing the player to each ability and then letting them use it however they want to solve the challenge, some levels take away different powers. Restricting a player like this feels like it’s making the game artificially harder and if the levels are made well enough (which I think they are) the player will recognise that using a certain technique or ability won’t work in the situation. Additionally, whether a situation can be overcome in more than one way or not, it doesn’t hurt to let the player experiment. Some later levels avoid this, but without a puzzle-style challenge, leaving the platforming on its own to make them easier.

The Adventures of King CrocOne problem I had was motivation. Aside from wanting to finish the game to review it I found it hard to find push through the game. The small amount of charming animated cutscenes (all displayed in a separate window) were not enough and the pace of the challenges left little anticipation for the next levels. There’s a difficulty spike that didn’t particularly help progression either.

Perhaps I’ve been spoiled by more atmospheric or spatial reasoning based platformers like LIMBO, Nightsky, Offspring Fling and Snapshot but The Adventures of King Croc didn’t really engage with me beyond puzzle solving. This is possibly due to the speed that the character moves at and in later levels I was interrupted by crashes increasingly often.

I try to avoid being mean for the sake of it whenever I can. When it comes to making a game there is a lot of effort that goes into making sure that what comes out works properly. Unfortunately this game comes up short and despite some interesting ideas the sum doesn’t add up to an engaging experience.

- Good puzzle elements

- Great main menu song

- Well designed levels

- Irritating in-game music

- Nothing to motivate progression

- Slow gameplay pace

There are some solid puzzling ideas here, but they weren’t implemented in a way that made me want to keep playing. Combined with graphics that are poorly scaled for both windowed and fullscreen, it isn’t very pretty. Those are my two main gripes but other than that, the game doesn’t have any character or traits that make it stand out from other games.

Josh Mathews


A happy little British ludophile. Likes big words, weird music and beer. A firm supporter of indie games and their developers while getting up to all sorts of larks on Youtube.
TheIndieJar: The Adventures of King Croc Review, 4.9 out of 10 based on 7 ratings

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5 Comments

  1. indiegamelover
    February 14, 2013, 5:24 pm

    Played this for a bit, it was horrible. The creators “brighthead” clearly have no idea what they’re doing. The graphics were probably the worst part, which look like they were thrown together in a day. 1/10

  2. Dan
    February 14, 2013, 6:22 pm

    This game is more belonging to the free category than the paid category. It has a very unfinished feel to it and on top of that the game crashes…. a lot. This unacceptable really if people are expected to fork over cash.

    Seems like these guys were trying to cash in on the indie plaftormer genre and by the looks of things didn’t really achieve that. To top it off, they simply remove any remotely negative feedback from their facebook page (like mentioning the game crashed) doesn’t really help their image.

    If you look at any of their promotional material (website/facebook) – they’re claiming to be focused on ‘brands’ yet they can’t seem to manage their own properly. Attempting to sweep issues about game crashes under the rug is a massive red flag to me and I’m glad you mentioned it in your review.

  3. RedWhiteNHue
    February 16, 2013, 1:08 pm

    @BrightHeadGames Sent you an email.

  4. Patrick
    February 16, 2013, 3:32 pm

    Cheers BrightHead! Email sent! :)

  5. Bright Head Games
    February 26, 2013, 4:44 pm

    hey guys , real bright head games here.

    it has come to our attention someone is pretending to be us on blogs (has set up a fake website and email).

    please please do not email the person above calming to be us.
    This person is a troll , who has set up a fake account and is sending viruses out to people.

    here is our real details , if you want to contact us , please use these.

    our real website: http://brightheadgames.com/
    our real email: info@brightheadgames.com
    real facebook: https://www.facebook.com/BrightHeadGames
    real twitter: https://twitter.com/@brightheadgames

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