Release Date: 11/28/12
Sonic The Fighters Review
If you have been reading my pieces for a while, you will know that I’m a huge Sonic fan. He was the character I grew up with and one that has always held a special place in my tiny heart. You may also be aware that I love a good fighting game, so when I was asked to review Sonic: The Fighters I literally jumped at the chance. I mean what could possibly go wrong?
Sonic The Fighters was released back in the 90’s by AM2. It was a time when they were riding high with some of the best, including Virtua Fighter 2 and Fighting Vipers. Now for some reason, one that evades my simple and humble brain, SEGA have re-released Sonic The Fighters on XBLA and PSN. To say time has not been kind is an understatement.
There are nine rounds to fight through, with the stages being designed around some of the most famous Sonic levels. Seven rounds with other characters are followed by a dark version of your character then a fight with Metal Sonic. This is then followed by a quick match with Dr Eggman himself – a rather short affair, giving you a good ending to the simple story.
There is quite the selection of fighters to pick from, including Knuckles, Tails, Sonic and that annoying Amy Rose. Each has their own range of special attacks. Following in the footsteps of Virtua Fighter you have a punch, kick and block button, although the block button brings up a barrier, which is the first taste of something a little different. Barriers have a certain level and can be smashed to pieces, leaving your opponent with very little defense. Adding a further twist you can sacrifice your barrier, allowing you to pull off a hyper attack. This allows you to build up bigger combos and are different for each character. For instance, play as Sonic and you turn into Super Sonic for a brief amount of time.
The levels are fairly neat, bringing some of the charm from previous games to the proceedings, however they do look outdated and very blocky. The controls also seem a little hit and miss. At times I would try to pull off the simplest of special moves and it seemed to take an age for it to kick in. I like my fighting games to have smooth controls, to feel like you are achieving a little more than just button mash! Sonic fails quite drastically and it soon turned into a case of mashing those god damn buttons. It felt slow and unresponsive – there was never a satisfying punch being landed.
Challenge seemed to have been forgotten as well. In just half an hour I had managed to button mash my way through to the final fight, while never really using any special moves simply by mashing the punch button. Sorry, but this should not be the case for any game. There was no distinct satisfaction and a times I found myself questioning why on earth Sega had decided to release this title again.
After you have finished with the main arcade mode all that’s left is the offline versus mode and online mode. The only other inclusions are a few more playable characters, including Honey the cat and Metal Sonic.
I had high hopes of a big nostalgic time with this title, however it just didn’t seem to gel. It was simple button mashing and over quicker than an episode of Eastenders on fast forward! I managed to get a good few achievements whilst playing this, but that really didn’t make up for much. A huge disappointment that has left me asking why this has been re-released.
Slow sluggish controls turns into a button masher.
Hasn’t aged well at all. Short single player.
Sonic The Fighters Review,