Medal of Honor Community Q&A with Luke Thai
EA Games invited us to come and meet some of their top developers and get a look at this winter’s big titles. While we were there it only seemed right to ask the questions you guys want answering, so below is what you (ours and EA’s community) wanted to know about Medal of Honor Warfighter from Danger Close Studio’s Luke Thai.
We have ‘Fireteams’, which is going to be a pretty huge aspect of multiplayer. Working with the Special Operations Community we learned that in real missions, these guys always work in pairs so we knew we wanted to reflect this in the game. Fireteams allow players to team up and group into two, which opens up different options for players to approach a battle strategically and tactically. You’re sort of connected at the hip to your Fireteam buddy; several perks and functions open up for you and your Fireteam buddy. Say for instance you get killed on the battlefield, your Fireteam buddy will be cognisant of that. . If they stay out of sight of the enemy you’ll be able to take cover you’ll be able to respawn on them rather than back at the spawn point, which allows you to re-enter the battlefield in a more relevant spot immediately making a huge difference in engaging the enemy.
TheGameJar – In Fireteam is it more a case of 2v2v2 etc or say two teams of 8 and you’re paired off?
Think of Fireteams as squads within a bigger team. It’s still one big team vs another, depending on the mode, you can play up to 10v10 in MP matches, where each side is made up of five Fireteams.
How has multiplayer been improved map-wise and gameplay-wise since the last game? - MetalSanta1
The biggest improvements are that we’re one team this time around. Both single player and multiplayer are being made in house at Danger Close so we have one team with the same vision. This has proven to be a great thing for us as we’re able to make both experiences feel the same. Also, we’re developing on Frostbite 2, which adds tons to the visual and audio fidelity, in addition to the destruction. In addition to this, we’re letting gamers choose between 12 global Tier 1 Operators in MP, including U.S. Navy Seal, German KSK, British SAS, and Polish GROM. Also, Fireteams are a game-changer, and can really give you a big advantage on the battlefield.
Will there be any variations of the SA80 or L85 weapon families? - BenMorrow1
We’re not going too deep on the full list of weapons just yet, but I would like to point out that Medal of Honor Warfighter is the only military shooter to feature real life weapon and gear manufacturers in the game.
BenMorrow1 also asked – Will shotguns be classed as a primary or secondary weapon in Medal of Honor?
You can use them as both, depending on the type of shotgun.
TheGameJar – Will each of the nations that are in Medal of Honor have a weapon set that is exclusive to that country? So will the SAS only be able to use something like a C8 carbine?
There is going to be specific weapon load-outs per class, while the different nations will be reflected in the gear they are wearing.
Can we expect to see any night-based maps that make use of thermal scopes and other night based equipment? – LTM83
We do have maps planned that run the gamut, covering a wide variety of different environments – some of them may be at night and some during the day. You’ll have to wait and see.
How many maps can we expect to see when the game launches? - Spunkdafunk
We’re not ready to announce that right now, but it will be competitive with other games on the market.
The fact that Medal of Honor is built on Frostbite 2 is actually a benefit to fans of Battlefield – the immersion, the destruction and the visuals are all on par. You don’t lose anything on those fronts but you also gain a different approach to telling single player. Medal of Honor takes authenticity very seriously and the two dozen military tier one consultants we’ve brought on have really enthused a believable, authentic and plausible vibe to the single player game – that’s what you get thats different from Battlefield. On the multiplayer front it’s also an entirely different experience. Battlefield focuses more on the big war, the hammer, while Medal of Honor Warfighter is more up close and personal, the scalpel.
Will we ever see Medal of Honor return to a World War II setting? – _SMB91
Right now we’re focusing our efforts on warfare in the modern world, but who knows… anything could happen in future products.
Will the game support LAN play? - EA_ActionMan
Yes, you will be able to play the game on LAN.
Where and how do you draw the line on fun vs realism when designing the gameplay mechanics? - Kobunite
The line all boils down to whether it pays proper respect and honour to the troops, and the consultants we’re working with. Our associate producer is a guy called Tyler who is a former Tier 1 Operator – he plays a big role in driving authenticity and what’s right in the game. Overall though, we’re story tellers and game makers and Medal of Honor Warfighter is historical fiction based on real events, real places, real people and real missions. Some of these things have really happened, while others we’re showing how they could have happened.