I Am Indie: Season 2
In our continuing quest to find out what it means to be Indie we spoke to a fresh batch of developers at this year’s gamescom. We couldn’t bring ourselves to trim down this collection anymore, there’s such a diversity of talent, all coming from different backgrounds; be it the movie industry, teaching, working at a large publisher and everything in-between. All the developers featured are making games like we’ve never seen before and all of them doing it better than the “big boys”.
It’s an ongoing curiosity of ours to record the stories behind how these talented people found themselves as indie developers, how they perceive what they do and to try and get better understanding of life from their side of the controller. What did we find out? We found that above all they are people who love video games, unquestionably. They’ve all taken different paths to get where they are; some made games for the big boys before becoming disillusioned and downtrodden with their employers, some studied game design at university and some just fell into it almost by accident.
This collection of developers and companies are now the accidental driving force of the gaming industry. They didn’t ask to be, they weren’t trying to be and they probably don’t even know it themselves yet. So what does it mean to be ‘indie’? It means lots of things; it means being independent, being allowed to make mistakes, that you’re unafraid of taking a chance and above all else you just love games.
I Am Indie featured
Ghostbusters II (ZX Spectrum)
Super Mario Bros.
Shadow of The Colossus
Mega Man III
Knytt Stories: The Underground City
The Missing Ink
Really Big Sky
If you are a developer wanting some coverage, or perhaps you have a game in mind that you want to see us cover, then drop us a line at: indie @ thegamejar .com (spaces added to help keep the medicine people away).
Consequently if you like reading about indie games and have an idea about how we cover them then by all means get in touch, we really would love to hear from you.