gamescom 2012: Batman Arkham City: Armored Edition Preview
Updating and re-releasing a game with a host of extra functions long after its first run is a lot like deciding to get back with an ex-partner who’s just got into kinky sex games. Initially it may seem like a fun idea but when you begin to think about it the focus becomes questionable and slightly skewed: yes the game has changed and yes you may get a new experience but on the downside you may end up with stuff being shoved up your arse.
Batman Arkham City: Armored Edition aims to make full use of Nintendo’s new WiiU system by pretty much integrating all of the controller’s touch screen assets into the game’s core gameplay; be it as intrusive as an onscreen map, active sonar that details objects or a ‘quick equip’ gadgets menu, to a game changing touch screen activated electric ‘Battle Armored Tech’ mode that eases combat. Almost everything about how the game plays on the WiiU has been worked on.
Some of the more noticeable changes come in the guise of how Batman now interacts with his gadgets. Decoding doors now involves pressing your finger onto the WiiU’s touch screen to find various hot spots in order to gain access into rooms. Batman’s explosive gel can now be individually detonated via use on the touch screen sonar to create more in-depth tactical stealth/surprise combinations. Simultaneously you can now use the WiiU controller screen as a variation of the old first person detective mode and the Batarang has now become a near impossible to control first person experience with the player holding the WiiU controller up the screen to guide it with motion control. I will state that this was extremely hard to control but I was also assured that this being addressed in development.
Smaller tweaks to game have also been made like being able to upgrade Batman via use of the WiiU touch screen or various WiiU pad prompts to push or pull items with Batman’s electric charge gun. The controller also plays off Batman’s audio traffic out of its internal speaker, giving the sound a cute little tiny radio.
I found most of the adjustments made to the game fairly compelling and imaginative, but given the fact I only played it for roughly twenty minutes I am unable to confirm if raising your arms up for the first person sections or having to constantly look up and down from joypad screen to TV begins to be tiresome. However the fact that I have thought about the issues does confirm it is something to be taken into consideration.
Batman Arkham City: Armored Edition is to be released with all the current DLC and with the huge amount of aforementioned adaptions that you will only receive by buying it on the WiiU, all of which I may add can be switched off. Although I believe that this release should be seen as more of a game of the year edition it certainly is an intriguing experience to say the very least. Overall these small and large adjustments have been created to ease menu screens and create an overall fluid gameplay experience. Just how fluid holding a WiiU joypad truly is remains to be seen.