A Look Back At Heavy Rain

A Look Back At Heavy Rain

In 2010 Quantic Dreams unleashed a new vision… a title that split the gaming community down the middle. It was a massive gamble for the developer, one that showcased new technology and pushed gaming narrative onto a higher plateau. It was also the first AAA title I had the privilege of being asked to review. A challenge that I relished – the game known as Heavy Rain.

It was billed as the first interactive drama, aiming to focus on story and characters. It wanted to merge the blur that exists between movies and gaming; for me Quantic Dreams achieved this and so much more! Heavy Rain follows four characters, all on the hunt for a serial killer – one that abducts children and pushes the parents to their emotional limits, known as the Origami Killer.

The main character throughout is one Ethan Mars; a father who has already lost a son, and fallen into despair; never really getting over the loss. He’s lost his job, wife and now thanks to the Origami Killer his other son looks set to be the next victim. Ethan is joined on his quest to unmask the killer by three other very different characters.

Madison Paige is the plucky investigative reporter wanting to find the killer to give her career the boost it so desperately needs. Then we have the ageing Private Detective Scott Shelby who has become obsessed with the killers identity – imagine a cross between Poirot and Columbo. Making up the quartet of heroes is FBI profiler Norman Jayden, a fresh pair of eyes sent over from Washington to help with the case. Throughout the game you get to control all four characters, allowing you to become familiar with each and every one. Each has their part to play but not all of them survive… or do they…?

Then we have the ageing Private Detective Scott Shelby who has become obsessed with the killers identity – imagine a cross between Poirot and Columbo.

One of the great merits of this game is the decisions you make when faced with particular challenges. Your choices can make the story leap down another path, a path that could effect any of the characters in a host of different ways. It’s one of the reasons that Heavy Rain became my game of the year, one that affected my emotions and senses – attacking everything that I thought a game could, twisting my normal expectations of a game and setting a new bench mark. Oh, and the game just looks so beautiful to behold; the facial expressions alone are a breath-taking affair, with the voice acting being some of the most realistic I have ever witnessed in a game.

I remember the first time, becoming attached to Ethan especially – perhaps due to being a parent myself. Heavy Rain gets you to interact with his family before the accident; allowing you to play with Ethan’s children, doing normal chores such as setting the table, making you interact with them. It simply sucked me into the world. Then you lose Jason, and all you can do is run after him, shouting by tapping the X button. My emotions at this point were running high, it had tapped into a fear that all parents have. A normal every day situation that could occur to any one of us… I felt Ethan’s terror, his anguish as the events unfolded – a true testament to how gaming can invoke an emotional journey!

The story kept me on the edge of my seat, pushing me to go further – to unmask the killer as quickly as possible. I remember vividly the moment the killer was unmasked, staring at the screen dumb-founded. At no point did I ever imagine it to be the person it turned out to be. The story weaved it’s magic web around me, pulling me this way and that, making the whole thriller pop like a big-screen movie. It also made me revaluate quick time events; in most games I’ve played the quick time events, and they’ve never really worked. They were nothing more than a nuisance, a necessary evil in some games to get past.

Heavy Rain though made them work! I was so engrossed that I remember not even thinking twice about their inclusion. They seemed to fit just like a jig saw puzzle, making the game complete.

Heavy Rain will always remain with me; it’s unique story-telling pushes the boundaries of what we’ve come to expect from any game. The amazing motion capture techniques make every scene seem that much more real. The game world is just breath taking, allowing you to become emotionally attached, making you push through to the end! However, it’s not everyone’s cup of tea, a little like marmite – you either love it or hate it! So tell me, which side of the fence do you sit on?

Avatar of Paul Everitt
Paul Everitt


Father, gamer, lover of Sci-Fi and registered Jedi! Born in the 8bit era I’ve grown up on a feast of amazing titles!

4 Comments

  1. Avatar of james bowerbank
    james bowerbank
    July 18, 2012, 10:29 am

    Great piece Paul. Having just come into possesion of a PS3 one of my first purchases was Heavy Rain, I was already a fan of Quantic Dreams having played both Omikron; The Nomad Soul and Farenheit. I have started the game and am absolutely loving it, from the facial expressions to the sound to the engrossing atmosphere and as you mentioned the QTE are so well implemented not to mention that they branch quite succesfully so missing one input does not nessecarily mean failure it just means the event takes a different turn or animation, unlike some games QTE’s (Resi 5 im looking at you) this is interactive story telling at its best!

  2. Avatar of Paul Everitt
    Paul Everitt
    July 18, 2012, 10:53 am

    Hey James thanks for the comment, for me it has to be one of the stand out titles on the PS3. It was so engaging that I wasn’t allowed to play it unless the other half was watching….so she could see how the story unfolded lol. Can’t wait to see more on their new title, I hope it stretches our expectations even further :D

  3. Avatar of Chris Jacobs
    Chris Jacobs
    July 19, 2012, 6:16 pm

    I feel quite guilty now I’ve never played this game. The Beyond: Two Souls showing at E3 looked amazing and it’s kind of reminded me I should probably take a look at Heavy Rain.

  4. Avatar of BrianBloodaxe
    BrianBloodaxe
    July 22, 2012, 11:10 pm

    I hope you were looking for negative opinions too…

    I love what Heavy Rain was trying to be, an intelligent, adult mistery game based on story and drama. Unfortunately a few major failings stopped it from achieveing this goal.

    First you have all the cut scenes which take your characters and make them do things and say things that I didn’t want them to. This is problematic in a game that is supposed to be about player choice and unforgivable in a game that is little more than interactive cut scenes and quick time events – why weren’t all the cut scenes interactive?

    Second we have the bits that just don’t make sense. The ultimate identity of the Origami Killer for example (which also make a mockery of the game’s supposed player agency and the interesting thought bubble mechanic). Smaller things too cause problems for anyone trying to think their way through the game: Where did Ethan get the origami from when he wakes up in a street? Why doesn’t the FBI character get in trouble for letting a suspect out of jail? How can the Killer possibly monitor his tests and hold down his day job?

    Third Madison is a terribly misogenistic steriotype of a female sidekick. She is introduced helplessly under attack and in her underwear and proceeds to do nothing of any use throughout the rest of the game. Pretty much all she does is get attacked, make herself pretty and take her clothes off. You could remove every one of her scenes and a new player wouldn’t notice there was anything missing.

    It’s not all bad. It does look fantastic and the controls are both accessable and versatile but I wish people would realise that games can be so much better than a mish-mash of hollywood cliches held together with a nonsense plot. I hope that future games build on Heavy Rain’s good ideas and fix the silly ones.

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