Join Lee, Jenn and Josh for a lets play of Going Loud Studios poke at the games industry DLC Quest. We can’t recommend this game enough check it out and the dev on the links below. Try for free on Xbox Live Marketplace Dev site: goingloudstudios.com Follow on Twitter: @wearegoingloud Facebook Comments comments Read More »
TheIndieJar: DLC Quest Review
If you’re a regular to the Death By Robots podcast you’ll no doubt have heard us talking about a game called DLC Quest. Produced by indie developer Going Loud Studios ,and released back in November last year, this side scrolling adventure game is a throwback to the 16 bit era in its presentation, but an absolute piss-take of modern day gaming.
The plot of the game is fairly simple; there is a pretty princess who has been kidnapped by a bad guy and surprise, surprise it falls to you to save her. Graphically the game has a very cute and friendly art style but it’s not until you start playing that you realise that this game doesn’t really have much about it.
So our hero starts off in a field with his trusty horse behind him, which you can’t get to because its on the left… a direction you can’t travel in. So it’s just as well that the bad guy ran off too the right with the princess. It’s at this point that you realise just how bad the animation is, there isn’t a single part on our heroes body, it’s like a piece of paper being dragged around the screen, there isn’t even a jump button!
What would you expect the music to be like for an adventure game at the start as you set off to save the princess? Something heroic? Maybe a bit like the Skyrim theme in 8 bit? Or something that’s perhaps a bit of a nod to Super Mario Brothers of old? Well I’ll tell you what you get. Nothing! I thought my Xbox had crashed so I restarted it but no, nothing. No soundtrack at all, not even so much as “bloop” noise when you jump. Oh wait I forgot! YOU CAN’T JUMP!
As you continue on your quest you’ll encounter the usual bunch of NPC characters: a shopkeeper, a shepherd, a guy who got stuck down a cave and a mysterious secret agent looking man, some guy who lost his fishing rod or something, and the blacksmith who hands you your sword. Which needs sharpening… 10,000 times! Think you know button mashing? Think again. I’m not sure an Xbox controller should even handle 10,000 pushes of the X button, what the hell was this guy on when he was thinking up this game?
A few days later I have my sword and continue on my quest to save the princess, along the way you’ll be tasked with finding gold coins (which don’t seem to count for anything might I add), killing the shepherd’s sheep as part of a side quest, exploring underground caves all in the name of saving this princess whose name I don’t even know. I tried to find it online but couldn’t because when I put the pad down and paused the game I found out there was no pause menu, so I had to continue on. The underground sections were actually some of my favourite parts of the game and provided a bit of a challenge trying to collect a few of the more tricky coins, and many of the walls could be walked through like in the old Sonic games providing shortcuts and access to secret areas containing extra coins. Unless this was a complete coincidence or a bug.
Eventually the story unfolds and you’re tasked with fighting bigger foes such as an troll in what can only be described as the world most impossible boss fight, before moving on to the final lair of “bad guy”, at least that’s where you think its going. The game just stops dead and rolls the credits, presumably in some ploy to get you to buy the sequel or some DLC. Guess what Going Loud Studios? It aint gonna fly with me, I don’t take this crap from EA I’m not going to take it from you – I want zombies, hats, sexy outfits, the ability to move left and the ability to perform a double jump. Here’s a crazy idea how about just a single jump? Or ummm I dunno some audio? Animation perhaps? Look I know you’re an indie and all and we here at TheGameJar like to help your guys out but dude… Seriously WTF! I’ve a good mind to not even finish this review seeing as you couldn’t even be bothered to finish the game.
- One of the greatest indie games you may ever play.
- No animation.
- No jumping.
- No audio.
- No hats.
- No zombies.
- No guns.
- A horse that does nothing.
- 10,000 times pressing X.
- Un-killable Troll.
- No pause menu.
- No sexy outfits.
- No ending, like not as in it goes on forever – I mean “no ending”.
This review is obviously meant to be tongue in cheek, if you didn’t get that and for some reason are still reading you may now close your browser. For those of you that are still here all of us at TheGameJar can’t recommend DLC Quest enough and for 80 Microsoft Points you will struggle to find a more complete, rounded, fun and polished game that you will want to show the world. Just give it a chance and trust us – this is a brilliant game.
If you are a developer wanting some coverage, or perhaps you have a game in mind that you want to see us cover, then drop us a line at: indie @ thegamejar .com (spaces added to help keep the medicine people away).
Consequently if you like reading about indie games and have an idea about how we cover them then by all means get in touch, we really would love to hear from you.
What happens when DLC goes too far? Defeat the bad guy, save the world and get the girl! But first you’ll need to find coins to buy DLC to enable animation, sound and even pausing. Try for free on Xbox Live Marketplace Dev site: goingloudstudios.com Follow on Twitter: @wearegoingloud Facebook Comments comments Read More »